# retro-computing

6 posts

BomberTalk Alpha

I played a networked Bomberman game across a Mac SE, a Performa 6200, and a Performa 6400. Three machines spanning 1987 to 1995, all talking to each other over TCP and UDP.

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Building an Evaluation Harness with Claude Code

I built an evaluation harness to measure the quality of LLM-generated pixel art sprites. Five rounds of calibration, a stubborn intent-vs-reality gap, and some useful C tools for getting assets onto classic Macs.

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I Ditched My Planning System for Fully Automated GitHub Spec Kit

I built 14 custom skills, 4 hooks, and 1.2 MB of phase plans for PeerTalk. Eight phases done, real hardware tested, proper results. Then I started again from scratch with Spec Kit across three repos. Automated builds, hardware testing on Classic Macs, and a cross-platform chat app built in hours.

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Automating Performance Tests on a Performa 6200

How MCP servers and Claude Code skills turned manual hardware testing into an automated workflow. From FileZilla hell to one-command benchmarks on a 30-year-old Mac.

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Retro Mac Power Supplies and PS3 Maintenance

Two hardware projects: fixing dead power supplies in my Macintosh Performa 630 and 6200 with a cheap SFX PSU mod, and a PS3 thermal paste replacement.

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Project-Specific Claude Code Customisations

Building custom MCP servers, skills, hooks, and agents for Claude Code. A workshop with Anthropic led me to create a full development toolkit for the PeerTalk SDK project.

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