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Matthew Deaves
Matthew Deaves
AI Tinkerer
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Posts tagged: powerpc

5 posts

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25 Sep 2026 Case Study - AI Development

A team of AI agents getting classic games running on old Macs

How ten Claude Code agents, one of them a manager, and a plain checking script build, test and speed up the open-source engines for six classic games on old Macs, and what they have done so far.

12 Aug 2026 Case Study - Retro Gaming

Half-Life on old Macs

Half-Life 1 as one universal app for PowerPC, Intel and Apple Silicon Macs, built on the open-source Xash3D FWGS engine, with 25 mods installed by a second app.

5 Jun 2026 Hardware - Retro Gaming

A Quake tactical computer for the Apple Watch

Quake II's help computer, rebuilt as an iPhone and Apple Watch app. An old Mac running Quake streams its live game state to your phone and wrist (health, ammo, objectives, damage buzzes and in-game sounds) and records the match as a workout.

24 May 2026 Case Study - Software Optimisation

Optimising Quake II on seven old Macs

I forked yquake2 5.11 and used Claude Code to get a build tuned for old PowerPC and Intel Macs, the sister project to the QuakeSpasm one.

9 May 2026 Case Study - Software Optimisation

Optimising Quake on seven old Macs

I forked QuakeSpasm to see if I could use Claude Code to get a build tuned for old PowerPC and Intel Macs.

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