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Every sprite generated during the AssetForge project, grouped by category. "Current" is the final prompt version (R5), "v2" and "v3" are the more prescriptive prompt variants that scored lower, and "archive" sprites are from early coding sessions before the eval harness existed. Click any sprite to browse through them.

These are PNG renders of the sprites, so they look a bit blurry at this size. In AssetForge Web itself they're drawn to a canvas at their native pixel resolution using the custom grid renderer, which keeps them crisp.


Characters

Wizard sprite (current)
Wizard
Peasant farmer sprite (current)
Peasant farmer
Hooded rogue sprite (current)
Hooded rogue
Dwarf blacksmith sprite (current)
Dwarf blacksmith
Knight sprite (current)
Knight

v2 and v3 variants:

Knight sprite (v2)
Knight (v2)
Knight sprite (v3)
Knight (v3)
Wizard sprite (v2)
Wizard (v2)
Wizard sprite (v3)
Wizard (v3)
Skeleton warrior sprite (v2)
Skeleton warrior (v2)
Skeleton warrior sprite (v3)
Skeleton warrior (v3)
Red dragon sprite (v2)
Red dragon (v2)
Red dragon sprite (v3)
Red dragon (v3)

Creatures

Giant green spider sprite
Giant green spider
Small red dragon sprite
Small red dragon

Terrain Tiles

Grass tile
Grass
Desert sand tile
Desert sand
Lava tile
Lava
Cobblestone road tile
Cobblestone road
Snow tile
Snow
Cobblestone road tile from round 4
Cobblestone road (R4)

v2 and v3 variants:

Grass tile (v2)
Grass (v2)
Grass tile (v3)
Grass (v3)
Desert tile (v2)
Desert sand (v2)
Desert tile (v3)
Desert sand (v3)
Cobblestone road tile (v2)
Cobblestone road (v2)
Cobblestone road tile (v3)
Cobblestone road (v3)
Water tile (v2)
Water (v2)
Water tile (v3)
Water (v3)

Vehicles

Military tank sprite
Military tank
Red sports car sprite
Sports car
Wooden sailboat sprite
Sailboat
Yellow school bus sprite
School bus
Blue pickup truck sprite
Pickup truck
Small green go-kart sprite
Go-kart

v2 and v3 variants:

Military tank (v2)
Military tank (v2)
Military tank (v3)
Military tank (v3)
Military tank (v3 alt)
Military tank (v3 alt)
Sports car (v2)
Sports car (v2)
Sports car (v3)
Sports car (v3)
School bus (v2)
School bus (v2)
School bus (v3)
School bus (v3)
Pickup truck (v2)
Pickup truck (v2)
Pickup truck (v3)
Pickup truck (v3)

Items

Health potion sprite
Health potion
Golden crown sprite
Golden crown
Iron key sprite
Iron key
Open spell book sprite
Spell book
Treasure chest sprite
Treasure chest
Wooden crate sprite
Wooden crate

v2 and v3 variants:

Health potion (v2)
Health potion (v2)
Health potion (v3)
Health potion (v3)
Iron key (v2)
Iron key (v2)
Iron key (v3)
Iron key (v3)
Treasure chest (v2)
Treasure chest (v2)
Treasure chest (v3)
Treasure chest (v3)
Wooden crate (v2)
Wooden crate (v2)
Wooden crate (v3)
Wooden crate (v3)

Obstacles

Boulder sprite
Boulder
Brick wall sprite
Brick wall
Wooden barrel sprite
Barrel
Tree sprite
Tree

v2 and v3 variants:

Tree (v2)
Tree (v2)
Tree (v3)
Tree (v3)
Barrel (v2)
Barrel (v2)
Barrel (v3)
Barrel (v3)
Brick wall (v2)
Brick wall (v2)
Brick wall (v3)
Brick wall (v3)
Boulder (v3)
Boulder (v3)

Archive Tanks

From early coding sessions building the tank game prototype. Simpler prompts, no rubrics, just "make a big tank with chunky tracks."

Yellow tank facing up
Yellow tank (up)
Yellow tank facing down
Yellow tank (down)
Yellow tank facing left
Yellow tank (left)
Yellow tank facing right
Yellow tank (right)
Red tank facing up
Red tank (up)
Red tank facing down
Red tank (down)
Red tank facing left
Red tank (left)
Red tank facing right
Red tank (right)
Blue tank facing up
Blue tank (up)
Blue tank facing down
Blue tank (down)
Blue tank facing left
Blue tank (left)
Blue tank facing right
Blue tank (right)
Green tank facing up
Green tank (up)
Green tank facing down
Green tank (down)
Green tank facing left
Green tank (left)
Green tank facing right
Green tank (right)

Archive Terrain

Ground tile
Ground
Horizontal road tile
Road (horizontal)
Vertical road tile
Road (vertical)
Water tile
Water

Archive Obstacles

Crate
Crate
Barrel
Barrel
Rock
Rock
Debris
Debris
Steel barrier
Steel barrier